![]() ![]() I believe Crits are calculated after a hit by the Weapon Skill level. Like I stated earlier, I don't know how much of a percentage per square is taken into account for distance. The remaining percentage is your chance to-hit the target. The character being targetted uses it's Quickness, Dodge Skill, and Distance to subtract from your to-hit percentage. The Quickness, Ranged Combat, and Weapon Skill are calculated for a to-hit percentage. ![]() I don't know really know how HBS calculates distances or critical chances but this is my scientific wild guess. ![]() The higher the Armor rating, the less damage you receive after being hit. The higher the Dodge skill, the harder it is to hit the target or you.Īrmor is used to subtracted from damage received after being hit. The Dodge skill is used to calculate to-hit. I know you didn't ask about the Dodge skill but since I think its a factor in the game about what you are asking I am adding it in for clarification. ![]()
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